Knowledge organiser – Computing S2: Introduction to networks

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 2 Computing unit, Introduction to networks.

 

This Computing resource is designed to support children as they learn what data is, how to collect it using forms, sort it into groups, count and compare it, and organise it in tables. They practise asking the right questions to gather helpful information and develop confidence in answering questions with data.

Knowledge organiser – Computing S2: Data detectives

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 2 Computing unit, Data detectives.

 

This Computer Science resource is designed to support children as they learn to investigate data, the differences in data collection, recording and presentation. They learn how to use devices and websites to record and present information, looking at how to answer whole-class questions.

Knowledge organiser – Computing S1: Computers around us

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 1 Computing unit, Unit 1: Computers around us.

 

This Computing resource supports learners in understanding what computers are and how they are used in everyday life. It introduces the idea that computers are all around us and can be used for a variety of purposes such as creating, communicating, controlling and finding things out. The organiser highlights key vocabulary including input, output, program and internet, helping learners understand how computers work and connect in networks. Through this unit, learners begin to recognise that computers follow instructions to perform tasks and explore the different ways people use technology in their daily lives

Knowledge organiser – Computing S2: How computers work

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 2 Computing unit, How computers work.

 

This Computing resource is designed to support children as they learn what software and hardware is, the difference between input and output devices and the features of these devices. They find out which jobs computers do better than people and identify the differences between real and fictional robots.

Knowledge organiser – Computing S1: Algorithms unplugged

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 1 Computing unit, Unit 3: Algorithms unplugged.

 

This Computing resource is designed to support children as they learn what an algorithm is and how to follow, create and debug simple algorithms in everyday contexts. It highlights key vocabulary, functions and concepts such as commands, algorithms and debugging, helping learners build their understanding of computational thinking, helping learners develop the skills to give clear instructions, spot errors and improve algorithms through logical thinking.

Knowledge organiser – Computing S2: Block coding

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 2 Computing unit, Block coding.

 

This Computing resource is designed to support children as they learn how to create programs using block coding in MakeCode. It highlights key vocabulary, commands and concepts, such as algorithms, sequences, debugging and using a BBC micro:bit to display patterns and messages. It helps learners consolidate their understanding of programming and develop confidence in building and testing their own interactive projects.

Knowledge organiser – Computing S1: Digital Bee-Bots

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 1 Computing unit, Bee-Bots.

 

This Computing resource is designed to support children as they learn how to program a Bee-Bot using clear commands and sequences. It highlights key vocabulary, functions and concepts, such as algorithms, debugging and directional control, helping learners consolidate their understanding and develop confidence in giving precise instructions to a programmable device.

Knowledge organiser – Computing S1: Bee-Bots

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 1 Computing unit, Bee-Bots.

 

This Computing resource is designed to support children as they learn how to program a Bee-Bot using clear commands and sequences. It highlights key vocabulary, functions and concepts, such as algorithms, debugging and directional control, helping learners consolidate their understanding and develop confidence in giving precise instructions to a programmable device.

Knowledge organiser – Computing S1: Introduction to data

A Knowledge organiser that captures the essential knowledge and skills learned throughout the Stage 1 Computing unit, Introduction to data.

 

This Computing resource is designed to support children as they learn what data is, how to collect it using forms, sort it into groups, count and compare it, and organise it in tables. They practise asking the right questions to gather helpful information and develop confidence in answering questions with data.

For copyright reasons, you may not screenshot this page.
Press esc to exit
Translate »