Subject: Computer Science
Lesson 2: Picture data
Using online software to represent categorical data about zoo animals; creating a pictogram.
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Lesson 2: Build a rocket
Practise computational thinking skills while building a model rocket.
Lesson 3: Connecting to the internet
Learning what the internet is and how we can connect to it.
Lesson 2: Sorting ourselves
Children sort themselves into groups based upon given categories before undertaking this activity independently
Lesson 3: Dressing up instructions
The children follow instructions as part of a dressing up game and learn to give simple instructions
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Lesson 3: Designing a robot
Designing a robot with the right shape, size and parts for its job.
Lesson 3: Inputs and outputs
Learning about inputs and outputs, focusing on different devices and how they take in and send out information.