Lesson 2: Build a rocket

Practise computational thinking skills while building a model rocket.

Lesson 3: Connecting to the internet

Learning what the internet is and how we can connect to it.

Lesson 2: Sorting ourselves

Children sort themselves into groups based upon given categories before undertaking this activity independently

Lesson 3: Dressing up instructions

The children follow instructions as part of a dressing up game and learn to give simple instructions

Are you ready to start the lesson?

Lesson 3: Designing a robot

Designing a robot with the right shape, size and parts for its job.

Lesson 3: Inputs and outputs

Learning about inputs and outputs, focusing on different devices and how they take in and send out information.

Lesson 3: Following an algorithm

Developing an understanding that algorithms are made of ordered commands by exploring and following them through drawing games.

Unit 3: Algorithms unplugged

Developing an understanding of commands and instructions in programming through unplugged activities.

Lessons

Lesson 1: Command games

  • To explore commands through games.

Lesson 2: Computing commands

  • To explore and give commands to complete tasks.

Lesson 3: Following an algorithm

  • To explore the order and structure of instructions through play.

Lesson 4: Creating algorithms

  • To create ordered, precise algorithms that complete a task.

Lesson 5: Fixing algorithms

  • To fix algorithms by using logical thinking.

Key skills

Before starting this unit,

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Learning objectives

Cambridge Primary Computing (0059)

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Key vocabulary

algorithm

command

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Related content

    Resources

Unit resources

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Computer Science

Knowledge organiser – Computing S1: Algorithms unplugged

Aimed at learners, a single page providing key facts, diagrams and definitions from the Stage 1 unit Algorithms unplugged.

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Computer Science

Vocabulary display – Computing S1: Algorithms unplugged

A display version of the unit vocabulary.

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